Mobile Game Development Program

We're launching our comprehensive mobile game framework course in July 2026. This isn't another overview of game design — it's a practical, hands-on program where you'll work with Unity and Unreal Engine from day one.

You'll spend eight months building actual projects. Small games at first, then more complex systems. By the end, you'll understand how mobile game frameworks actually work, not just the theory behind them.

Real-world focus: Every module is based on challenges we've encountered in actual game development projects. You'll learn the solutions that work, and understand why certain approaches fail.

Students collaborating on mobile game development projects in modern learning environment

How the Program Works

Eight months divided into four distinct phases. Each phase builds on what you learned before, but focuses on different aspects of mobile game development.

1

Foundation

You'll start with Unity basics and C# fundamentals. We cover game loops, sprite handling, and touch input systems. The goal is to build a simple platformer that actually runs on Android.

No prior coding experience required, but you should be comfortable learning technical concepts.

Weeks 1-8
2

Framework Deep Dive

This is where you get into Unity's architecture. Physics systems, animation controllers, asset management. We'll also introduce Unreal Engine basics and compare how each framework handles similar problems.

You'll rebuild your platformer in Unreal to understand the differences firsthand.

Weeks 9-18
3

Advanced Systems

Performance optimization for mobile devices, memory management, and multiplayer basics using Photon. You'll work on a team project here — usually a small multiplayer game with 3-4 other students.

This phase can get challenging. Mobile constraints are real, and optimization requires patience.

Weeks 19-26
4

Portfolio Project

You'll design and build a complete mobile game over eight weeks. We provide guidance and code reviews, but the project direction is yours. Most students create puzzle games or simple action titles.

This becomes the centerpiece of your portfolio.

Weeks 27-34

What to Expect

  • Live sessions twice weekly on Tuesday and Thursday evenings (7:00-9:30 PM CET)
  • Recorded lectures available within 24 hours if you miss a session
  • Weekly code reviews where we examine student projects and discuss improvements
  • Access to our private Discord server for questions and peer collaboration
  • Monthly one-on-one mentorship calls to discuss your progress and challenges
  • All course materials and framework documentation remain accessible after completion
Interactive coding session showing mobile game framework implementation

Meet Your Instructors

We've assembled a small team of developers who've worked on published mobile games. They'll guide you through the technical challenges and share what they've learned from shipping actual products.

Portrait of Jordi Avellaneda, Lead Framework Instructor

Jordi Avellaneda

Lead Framework Instructor

Jordi spent six years at a Barcelona game studio working primarily with Unity. He's shipped three mobile titles, including one that reached 2 million downloads. He's frank about mistakes he's made and focuses heavily on performance optimization.

His teaching style is direct and practical. Expect detailed code reviews and honest feedback.

Unity Expert Mobile Optimization C# Architecture
Portrait of Beatriu Fontan, Unreal Engine Specialist

Beatriu Fontan

Unreal Engine Specialist

Beatriu transitioned to mobile game development after working in architectural visualization. She brings a unique perspective on Unreal's Blueprint system and has developed several educational tools for mobile platforms.

She's particularly good at explaining complex systems in accessible ways.

Unreal Engine Blueprint Systems Cross-Platform Dev
Portrait of Naiara Elgorriaga, Multiplayer Systems Instructor

Naiara Elgorriaga

Multiplayer Systems

Naiara worked as a backend engineer before specializing in mobile multiplayer frameworks. She handles our networking module and teaches Photon implementation. Her background in server architecture helps students understand the full multiplayer picture.

She's known for thorough explanations and detailed documentation.

Photon Framework Networking Backend Systems