Building Games, Teaching Skills

We started in 2019 with a simple belief: mobile game development should be accessible to anyone willing to learn the craft. Not through shortcuts or promises of overnight success, but through structured learning and genuine support.

How We Got Here

Back in 2019, three developers sat in a tiny office in Zaragoza, frustrated by how disconnected education felt from real development work. We'd all taught workshops before and kept hearing the same thing: people wanted to build actual games, not follow abstract tutorials.

So we built something different. Our first program had twelve students. We taught Unity basics, showed them how to debug crashes at 2 AM, and walked through the mess of optimizing for different devices. Half of them are still working in the industry today.

What started as evening classes grew into full programs. We made mistakes, adjusted constantly, and kept our focus on what actually matters: teaching people to solve real problems.

Collaborative learning environment at Uralmoxe
Hands-on mobile development education

Practical Teaching

We focus on frameworks you'll actually use. Unity, Unreal, and native development tools get equal attention because different projects need different approaches.

Real-world game development projects

Real Projects

Students work on portfolio pieces throughout their program. Not demo projects, but games you could actually ship. We review them like a lead would review your work.

Mobile framework expertise and guidance

Industry Context

The Spanish market has its quirks. We help students understand local opportunities while keeping their skills relevant globally. Mobile development works the same everywhere, but job hunting doesn't.

The People Behind It

Portrait of Borja Echevarría

Borja Echevarría

Lead Instructor, Unity Specialist

Spent eight years building mobile games before switching to teaching. Still codes most nights because old habits stick around.

Portrait of Aina Mestre

Aina Mestre

Technical Director

Handles our Unreal curriculum and optimization modules. Knows more about mobile rendering pipelines than anyone should.

What Guides Us

1

Honest Expectations

Game development is hard work. Our programs run six to twelve months because that's how long it takes to get comfortable with these frameworks. We don't promise shortcuts because there aren't any worth taking.

2

Support That Lasts

Questions don't stop when the program ends. Our students get continued access to mentors and our community. We've helped debug projects two years after graduation because that's just how it works.

3

Learning Together

Mobile frameworks evolve fast. We update our curriculum constantly based on what's actually being used in studios. When Unity changes how they handle physics, we adjust. When new optimization techniques emerge, we test them and teach what works.

4

Real Outcomes

We track where our students end up. Some join studios, others go freelance, a few start their own projects. What matters is they're prepared for the reality of development work, not just the exciting parts you see in promotional videos.