Petra Kovač
Senior Algorithm Designer
I joined Optimaton Prime in 2020 after working on player progression
systems for a mid-sized studio in Zagreb. What drew me to this work was
the gap between what developers think players want and what actually
keeps them engaged.
Most of my time goes into testing variations of difficulty curves and
reward schedules. We run controlled experiments with small player
groups, then analyze retention and satisfaction data. The trick is
finding patterns that hold across different game genres.
Game algorithm design isn't about making things harder or easier. It's
about creating rhythm and pacing that feels natural. When we get it
right, players don't notice the systems at all. They're just enjoying
the experience.