Numbers From Our Last Cohort
Between September and December 2024, we ran our most recent program. Out of 22 enrolled students, 20 finished all assignments and presented their final algorithm implementations.
The 14-week format gives people time to absorb complex systems while maintaining day jobs. Most participants spent 12-15 hours weekly on coursework and projects. We cover 18 different algorithm types across matchmaking, difficulty adjustment, monetization balancing, and player retention prediction.
Students work with actual anonymized datasets from games we've shipped — nothing synthetic or theoretical. You'll see messy player behavior, edge cases we didn't anticipate, and problems that required creative solutions when standard approaches failed.